Data Structure & Algorithm Assignment Help By Verified Programming Experts

Data Structures and Algorithms are fundamental concepts in computer science that play a crucial role in designing efficient and effective software solutions. They provide the foundation for organizing and manipulating data, as well as for developing algorithms to solve various computational problems.

5 Key Advantages of Data Structure & Algorithm Technology Over Traditional Paper-Based Methods

  1. Efficiency: Data structures & algorithms offer faster processing, aiding swift decision-making unlike paper methods.
  2. Accuracy: Digital systems minimize errors inherent in manual processes, ensuring precise information.
  3. Storage & Access: Organized data storage & accessibility replace physical space needed for papers.
  4. Analysis & Insights: Algorithms allow advanced data analysis, enabling informed decisions.
  5. Collaboration: Digital platforms enable seamless teamwork and real-time sharing.

Overview of Algorithm Types

  1. Sorting Algorithms: Rearrange elements into specific order.
  2. Searching Algorithms: Find values in data.
  3. Greedy Algorithms: Make local choices for global optimization.
  4. Divide and Conquer: Break problems into sub-problems.
  5. Dynamic Programming: Solve complex problems with stored solutions.
  6. Backtracking Algorithms: Incremental problem-solving with retracing.
  7. Brute Force Algorithms: Exhaustive search for solutions.
  8. Randomized Algorithms: Use randomness for efficiency.
  9. Graph Algorithms: Work with network structures.
  10. String Matching Algorithms: Search for patterns in strings.
  11. Numerical Algorithms: Operations on numbers.
  12. Parallel Algorithms: Simultaneous processing.
  13. Approximation Algorithms: Near-optimal solutions for complexity.
  14. Machine Learning Algorithms: Learn patterns from data.
  15. Genetic Algorithms: Optimization inspired by natural selection.
  16. Cryptography Algorithms: Secure communication and data.
  17. Geometric Algorithms: Deal with geometric properties.
  18. Pattern Recognition Algorithms: Identify patterns in data.
  19. Hashing Algorithms: Map data to fixed values.
  20. Optimization Algorithms: Find best solutions.

Types of Data Structure & Algorithm Assignments We Can Assist You With:

  1. Array and Linked List Assignments
  2. Stack and Queue Assignments
  3. Tree and Graph Assignments
  4. Sorting Algorithm Assignments
  5. Searching Algorithm Assignments
  6. Dynamic Programming Assignments
  7. Hashing and Hash Tables Assignments
  8. Recursion and Backtracking Assignments
  9. Heap and Priority Queue Assignments
  10. Graph Algorithms Assignments
  11. Linked List Implementation Assignments
  12. Binary Search Tree Assignments
  13. Graph Traversal Algorithm Assignments
  14. Hash Map Implementation Assignments
  15. Algorithm Complexity Analysis Assignments
  16. Divide and Conquer Algorithm Assignments
  17. Greedy Algorithm Assignments
  18. Graph Coloring Algorithm Assignments
  19. Matrix Operations Algorithm Assignments
  20. Queue Implementation Assignments
  21. Stack Implementation Assignments
  22. String Manipulation Algorithm Assignments
  23. Tree Traversal Algorithm Assignments
  24. Topological Sorting Algorithm Assignments
  25. Breadth-First Search (BFS) Assignments
  26. Depth-First Search (DFS) Assignments
  27. Minimum Spanning Tree Algorithm Assignments
  28. Dynamic Array Implementation Assignments
  29. Knapsack Problem Algorithm Assignments
  30. Graph Connectivity Algorithm Assignments

Best Approaches for Solving Data Structure & Algorithm Assignments by Our Certified PhD Tutors:

  1. Understanding Problem Statement: Carefully read and comprehend the assignment requirements.
  2. Break Down the Problem: Analyze the problem into smaller components.
  3. Choose Appropriate Data Structures: Select suitable structures for efficient operations.
  4. Pseudocode Development: Create a clear and concise pseudocode to outline the solution.
  5. Algorithm Design: Develop step-by-step algorithms for each component.
  6. Code Implementation: Translate the pseudocode into actual code.
  7. Test with Sample Cases: Validate the solution with various input scenarios.
  8. Optimization Strategies: Enhance code efficiency and performance.
  9. Documentation and Comments: Provide clear explanations and comments for code.
  10. Consider Time and Space Complexity: Evaluate algorithm’s efficiency.
  11. Debugging and Testing: Identify and rectify errors in the code.
  12. Review and Refine: Ensure the solution is accurate and well-structured.
  13. Seek Peer Review: Collaborate with others for feedback.
  14. Comparative Analysis: Compare your solution with alternative approaches.
  15. Presentation: Organize your solution with proper formatting.
  16. Cite Sources: If referring to external resources, provide proper citations.

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Data Structures & Algorithm Assignment Examples:

Stacks and Queues
Question 1 Show how to implement a queue using 2 stacks (no Java code is needed, just a sketch
and pseudo code) (11 points). What are the complexities of enqueue() (2 points) and
dequeue() operations (2 points)?
Note: A stack is a data structure with push(), pop(), and isEmpty() operations; a queue is
a data structure with enqueue(), dequeue() and isEmpty() operations.
Question 2 (20 points) This question will require that you work on RPN.java skeleton file.
Implement a simple Reverse Polish Notation (RPN) calculator. Reverse Polish Notation (RPN) is
a way of representing arithmetic expression, which does not require parentheses. See these
resources for more explanations:

  • https://www.youtube.com/watch?v=UU5UhVQhYkY
  • http://mathworld.wolfram.com/ReversePolishNotation.html
  • https://en.wikipedia.org/wiki/Reverse_Polish_notation
  • http://hp15c.com
    Your job is to implement an RPN calculator that will read from the input terminal (i.e., standard
    input) and print the results on the standard output. Example session with the calculator may look
    as follows:
    $ java RPN

2
2
5
2 5
+
7
quit
Quitting
The text that follows the > character has been typed by the user, whereas the other lines have been
output by the calculator. After processing a line of input, the calculator should print the current
contents of its evaluation stack, or quit if the word quit appeared. You should start with the
RPN.java skeleton file, which currently contains code that reads input and prints messages on
the standard output. The calculator should support the operators +, -, * and / on integers. [You
should use the standard Stack collection from Java]

Linked Lists
Questions from this part will require that you work on the SinglyLinkedList.java
skeleton file.
Question 3
Implement the method get(int n), which should return the element of index � (indexing starts
with 0). If the index is out of bounds, the exception IllegalArgumentException should be
thrown (8 points). What is the complexity of this method? (2 points)
Question 4
Implement the method insertAt(Item x, int n), which should insert an element at index
n into the list. If the index is out of bounds, the exception IllegalArgumentException
should be thrown (8 points). What is the complexity of this method? (2 points)
Question 5
Implement the method removeAt(int n), which should remove an element at index n from
the list. If the index is out of bounds, the exception IllegalArgumentException should be
thrown (8 points). What is the complexity of this method? (2 points)
Question 6
Implement the method reverse(), which should reverse the list (8 points). What is the
complexity of this method? (2 points)
Trees
In this part of the assignment you will work on the Tree.java skeleton file. The Tree class
defined in the file represents a generic binary tree with labels in all nodes. You may assume that
the depth of the tree is at most �(log’ �).
Question 7
Implement the method nthBFS(int), which returns the nth element in Breadth First Search
(BFS) order (“Breadth First Search” is also known as “Level Order Search”) (6 points).
Question 8
Implement the method printDFS(), which should print the labels of the tree’s nodes in preorder depth-first-search (DFS). The labels should be separated by new-lines, and may be printed
using toString() method. (7 points).
For example, for the graph below, the method should print the following lines:
1
2
4
5
3

What is the complexity of this method? (2 points)
Question 9
Implement the method insertBST(Item i). The method assumes that the tree is a binary
search tree (BST) and inserts item � into it. When the item is inserted the method should modify
the rest of the tree so that the tree is still a BST. (7 points). If the item already exists in the tree,
another copy should be inserted. (3 points).
Hash Tables
Question 10 (BONUS QUESTION: 30 points).
During Hands-on Programming Session #8, you worked on the implementation of linear probing.
In this part of your assignment, you will also implement quadratic probing hash table, and perform
simulations to compare the observed performance of hashing (i.e., linear vs. quadratic) with the
theoretical results. You were asked to fill in the first half of the table for linear probing during the
Hands-on Programming Session #8. In this question, you are asked to complete the table. You will
have to hand in both the table, in a pdf file, and the code produced for linear and quadratic probing
hash tables for this question.
You will base your solution on the HashTable.java skeleton file, which you also used during
Hands-on Programming Session #8. Implement a probing hash table and insert 10,000 randomly
generated integers into the table and count the average number of probes used. This average number
of probes used is the average cost of a successful search. Repeat this test 10 times and calculate
minimum, maximum and average values of average cost. Run the test for both linear and quadratic
probing and do it for final load factors � = 0.1, 0.3, 0.5, 0.7, 0.9. Always choose the capacity of the
table so that no rehashing is needed. For instance, for final load factor � = 0.5, in order to insert
10,000 integers into the hash table, the size of the table should be approximately 20,000 (i.e.,
10000⁄� = 10000⁄0.5 = 20000). You must make some adjustments to make table size a prime
number. For instance, 20,011 is the prime number that is slightly larger than 20,000. You can refer
to the following link for the list of prime numbers:

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